Christophe Desbois
Christophe Desbois
3D Character artist_open to work
Montreal, Canada

Summary

Objective:
Work on challenging art project and contribute to have high quality models for outstanding video games.

EXPERIENCE

I have been working at LightbulbCrew for 6 years.
My last project is Othercide.
The online website:
https://www.othercidegame.com/
The official trailer:
https://www.youtube.com/watch?time_continue=1&v=UHgFpd5o_3c&feature=emb_logo
I have also worked on:
Game of Glory_ PS4/PC

- Modeling and Texturing character and weapons using PBR Workflow, integrating them into the game engine.
- Rigging and skinning character
- Working closely with Concept Artists and Animator to get the best quality possible of a character
- Create both high resolution 3D sculpts and final low polygon game assets
- Optimize and retopologize character models
- Able to interact with team members of different disciplines
- Ability hand-paint texturing stylized characters for personal project
- Basic Knowledge of the 3D Engine (import character, assign texture, material setup, create lights)
- Ability in traditional drawing skill
- Creative and artistic

CONTESTS
Artstation Challenge "The Legend of King Arthur" 2019
Artstation Challenge "Feudal Japan" 2018
Retrogasm Art Competition 2018
EDUCATION
Marco Plouffe/New3dge – Zbrush hard surface Masterclass
Haute Ecole Albert Jacquard - 3 years in Computer Graphics for Video Games Business Class_Anglais Professionnel Niveau 2
SKILLS
• Autodesk Maya
• Autodesk 3Dsmax
• Photoshop
• Illustrator
• Zbrush
• Substance Painter
• Marvelous Designer
• 3DCoat
• Marmoset ToolBag
• Unity

Skills

Character ModelingLow-poly ModelingUV MappingRetopologyPBR TexturingTexture Bakinghand painted texturingAsset modeling

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Illustrator
Illustrator
3DCoat
3DCoat
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Ohtercide
    • Year
      2020
    • Role
      Character Artist
    • Company
      Lightbulb Crew
    • Video Game
      Games of Glory
    • Year
      2017
    • Role
      Character Artist
    • Company
      Lightbulb Crew

Experience

  • GAMES OF GLORY at LIGHTBULB CREW
    Paris, France
    May 2015 - Present

    Working on Games Of Glory (PC/PS4)

    - Modeling and sculpting high-resolution character meshes

    - Creating low-poly and baking textures

    - Stylized PBR texturing

    - Integration of characters and accessories in Unity