Objective:
Work on challenging art project and contribute to have high quality models for outstanding video games.
EXPERIENCE
I have been working at LightbulbCrew for 6 years.
My last project is Othercide.
The online website:
https://www.othercidegame.com/
The official trailer:
https://www.youtube.com/watch?time_continue=1&v=UHgFpd5o_3c&feature=emb_logo
I have also worked on:
Game of Glory_ PS4/PC
- Modeling and Texturing character and weapons using PBR Workflow, integrating them into the game engine.
- Rigging and skinning character
- Working closely with Concept Artists and Animator to get the best quality possible of a character
- Create both high resolution 3D sculpts and final low polygon game assets
- Optimize and retopologize character models
- Able to interact with team members of different disciplines
- Ability hand-paint texturing stylized characters for personal project
- Basic Knowledge of the 3D Engine (import character, assign texture, material setup, create lights)
- Ability in traditional drawing skill
- Creative and artistic
CONTESTS
Artstation Challenge "The Legend of King Arthur" 2019
Artstation Challenge "Feudal Japan" 2018
Retrogasm Art Competition 2018
EDUCATION
Marco Plouffe/New3dge – Zbrush hard surface Masterclass
Haute Ecole Albert Jacquard - 3 years in Computer Graphics for Video Games Business Class_Anglais Professionnel Niveau 2
SKILLS
• Autodesk Maya
• Autodesk 3Dsmax
• Photoshop
• Illustrator
• Zbrush
• Substance Painter
• Marvelous Designer
• 3DCoat
• Marmoset ToolBag
• Unity
Working on Games Of Glory (PC/PS4)
- Modeling and sculpting high-resolution character meshes
- Creating low-poly and baking textures
- Stylized PBR texturing
- Integration of characters and accessories in Unity